Episode Transcript
[00:00:05] Speaker A: One of the best things is that we have already showed a really good significant user growth during the past year and I'm very sure that we'll be reflecting that on Locus as well. As soon as you guys go live. We integrate Locus within within our game. We have a lot of features, you know, that we will introduce. I think that some of the things that we can leave it out for next.
[00:00:32] Speaker B: We'Re moving past the Earn first fund later phase. The next wave of the Web three games will be will prioritize gameplay quality with Blockchain adding value rather than being the core product. It's not just about trading, it's about long term engagement and value.
[00:00:52] Speaker C: We see 25 to 27 to be another super cycle on par with 2122, but this time with deeper infrastructure, real products and better retention. So this time it's not just about speculation, it's about distribution, ownership and onboarding the next 100 million users through gaming and entertainment.
[00:01:23] Speaker D: Hi everyone. Welcome to today's AMA event with Blockus and World of Tippians. My name is Andrew and I'll be your host for today. We're thrilled to have you all here as we dive into the world of web3 gaming and the popular game world of Deviance. Blockist is your all in one platform for web3 gaming, empowering game studios to build faster, reduce costs and focus entirely on delivering exceptional gameplay. This is a third in a series of amaz where we'll connect with key players in the gaming industry.
Whether you're a developer, gamer or just curious about web3, we are glad you're here today. We're excited to welcome Blockus CEO Jess Apac, BD Lead Bohen and World of Depiens PM Gazmond to discuss the partnership between Blokus and World Champions and any ongoing developments. Once again. Before we dive in, make sure to follow us on X, which is lockes and LinkedIn which is blockusgg for future events, industry news and updates on what we're building as well as World of Tyons on X for game updates and new developments. Feel free to share the space link during the event and if you have any questions for Jess Bowen or Gasmond, drop them in the chat. We'd love to hear from you.
Now let's kick things off.
So I guess before we get into the questions, maybe Jess Bowen and Gasbin, would you be able to introduce yourself?
[00:02:45] Speaker C: Hey everybody. Gm, I'm just the CEO here at Blockus and excited to chat with World of Typings and finally kick off our series Talking about specific gaming projects.
[00:02:57] Speaker B: Hello everyone. Thank you for your invite to this ama. I'm Bowen Apac, BD of Blockers. Blockers is an all in one website gaming ecosystem. Our team consists of members from Roblox, Nexon and other leading Web3 projects. We recognize the immense potential of Web3 gaming, but we've also identified a critical pain point. Many high quality games are eager to enter web3, yet most come from a web2 background and lack of blockchain expertise. These teams know how to build great games but often struggle with Web3 integration, particularly blockchain technology. That's where we come in. We collaborate with game projects to seamlessly transition their games into Web3, whether from a technical integration solution aspect or or from our OP Stack Layer three solution.
[00:03:45] Speaker A: Okay, I guess it's my turn.
Hi everyone, my name is Gazan, I'm the PM of Board of Dupians. Very happy to be here today and to explain a lot of what we are doing, what we have built, our growth and everything that is coming soon in our game. So pleasure to be here and thank you very much for the invitation.
[00:04:10] Speaker D: Amazing. All right, well then without further ado we'll get right into the questions.
So a quick introduction to the project.
As you mentioned on Twitter mbchain Backing world of Debian by buying WoD shows where Web3 Gaming is headed. So a question for Gasmond, why you?
[00:04:32] Speaker A: Yeah, I'm going to start with just with a short introduction about us. So for those who don't know anything about World of Dippians, we are an MMORPG game available on Epic Game Store and soon will be available on Steam as well. We are just not just a simple gaming platform but what we're trying to do is to merge together four main pillars as we call it gaming defy NFTs and AI into a single place.
One of our focuses since we started to develop the game over three years ago was to bring or to provide like a bridge platform from Web two to Web three and we have been doing this really well over one and a half year as we have been leading in all the gaming space on every network that we are available on.
In regards to the BNB chain, they recognize us because we are not just building hype but we are delivering really good results in the market. As I mentioned we have been consistent in inactivity in terms of active users or transaction on chain. Our campaigns have onboarded over half a million new users across ecosystem like you know, BNB Chain Base, Tyco Core and other networks that we are available.
We have built a really full playable immersive MMORPG game which is. And maybe we can, we can speak a little bit about it later but it's one of the projects that are providing really good enjoyable gaming activities in the market so far. The one of the best things that I would like to mention is that and I would tell this to every gaming project in the market is not, not to focus only on the gaming part but what we're trying to do since we have onboarded Web2 users that don't know anything about crypto space, they don't know what a blockchain is, how to make a transaction, they don't know how to set up a wallet is to provide that enjoyable gaming activities that are interacting with AI and education directly within the game so they can learn step by step everything about Web3 so they can make a transaction on your chain, they can complete all kinds of activities, they can purchase favorite skin and so on.
But I'm sure that we're going to talk a little bit later on on this and one of the things that you know, I would like to mention as well is that we have were selected as winners and multiple programs like including BNB Chain Daily Active Users Incentive Program, Core Ignition Builders Program, Taiko Trailblazers and a lot, lot more.
So just to close it up, it's like with the BNB chain support including the public token purchase.
What token? It's a really good signal for our ecosystem. So in short we show up, we deliver and we go. That's why.
[00:07:45] Speaker D: Amazing. Wow, that's really exciting. I think it's such an honor as well to be speaking with you today. I know that your game is growing and it seems like being able to cater to such a wide audience is really impressive as well.
I think we can move on now to maybe sharing more details about your partnership with Blokus perhaps. I think that our next question is specifically can you share more details about the partnership between World of Dipians and Blokus? And this question is more open ended for Jess Bowen or Gaspin to take on as well.
[00:08:19] Speaker A: Yeah, I'm just gonna leave it to Jess and Bowen but just going to give you know, something short.
So the integration with Blokus it aligns with our vision, you know, to not have any blocking points for the users to join the game. We are a multi chain game and since we started to develop it we have seen a lot in the market. So there are a lot of games that are making as a mandatory step for the users to connect their wallet and play the game and that's it. Since we had the focus to bring more Web2 users to the Web3 space, we wanted to provide a different journey, the same journey as Web2. So in order for them to play the game, they just need to create an account using their email and password and that's it. But they can complete all of the game tasks, quests, participate in in game events, level up their avatar, team up with their friends, whatever they they want to do in game. But at the moment that they want to interact with Web3 so they can purchase an NFT, they can participate in an on chain event or other kind of activities, they need to select their favorite network to do so.
And that's why we choose to go as a multi chain game since we didn't want to have that blocking point for the users. And I think our, you know, collaboration partnership together, it will be really fruitful. And one of the best things is that we have already showed really good significant user growth during the past year and I'm very sure that we'll be reflecting that on Locus as well. As soon as you guys go live. We integrate Locus within, within our game. We have a lot of features, you know, that we will introduce. I think that some of the things that we can leave it out for our next dive.
[00:10:14] Speaker D: Great.
In that case, yeah, I think maybe Jess or Bowen you could speak further.
[00:10:20] Speaker B: Yeah, absolutely. World of Depends is one of the most advanced and widely adopted Westphere games in the ecosystem today. They have more than 1.3 million daily players and 3.5 monthly players, over 450 million transactions and nearly 2 million NFT soldiers listed on Epic Games Store for mainstream visibility. They've proven that they can deliver scale and quality in space and still finding its footing at blockers. We are building Chelsea a gaming focused layer three built on the OP stack and deployed on sonam. World of the Pins will be one of our earliest games to integrate with Chelsea, making them a key partner. We're working closely with their team to enable high performance and smooth onboarding via via account management and social login and on chain player identity through sobound tokens and also shared ecosystem growth via airdrops token support and the co marketing. Not just like technical integration, it's a long term collaboration to push the boundaries of what's possible in Web3 gaming.
[00:11:33] Speaker D: Amazing. Jess, do you have anything to add on or able to move on to the next question? Oh, Bowen said it perfectly amazing. All right. Another question for Jess and Bowen again.
How do you view the current development of Web3 games.
[00:11:49] Speaker B: Yeah, I can go first.
I think Web3 gaming is evolving from a speculative token first era to a gameplay first era. The most successful game today, like World of Dependence, focus on building fun content rich experience where blockchain is an enhancer, not a barrier. Just like Gaspin said, we are seeing real traction from studios that understand traditional game design but are using web3 to unlock player ownership identity and community. Co creation.
Infrastructure is catching up and players are finally being onboarded without needing to understand wallet or gas fees. It's an exciting time. Real games with real users are finally leading the narrative.
[00:12:36] Speaker D: Amazing. Yeah.
Jess, anything to add on to that?
[00:12:41] Speaker C: Sure. So the current state of Web3 games.
Web3 gaming is moving out of the speculative hype phase and into infrastructure and product maturity.
We're finally seeing a shift from earn first models to play first economies where ownership and interoperability enhance, not replace great gameplay.
Most importantly, we're entering the platform consolidation era. Instead of fragmented chains and one off game tokens, the real winners will emerge from shared infrastructure and aligned economic layers.
That is why we are building on the OP stack. Because we believe in the superchain vision. A unified modular ecosystem where games don't need to rebuild the same tools, liquidity or user base. Over and over, three things we see changing. One, games are shipping, not promises, not white papers, live games with daily players and real retention metrics.
Two, studios care about infra again, but only if it unlocks skill or simplifies compliance.
And three, chain selection is no longer about gas fees, it's about distribution, developer UX and go to market alignment.
We also see the OP stack as the primary choice here for development for the next five years because the OP stack offers modularity and shared security while also giving us the autonomy to evolve our chains, tokenomics and UX In a superchain world. Our gaming L3 benefits from both network effects and customizability.
The best of both worlds.
So I see that as the dominant direction for Web3 gaming development in the next five years.
[00:14:37] Speaker D: A really great insight into State of Web3 I think coming from someone who doesn't have that much experience with Web3. I remember when I tried opening my first wall, I was like what is a gas fee? What is a transaction fee? And there was so much like new terminology. I was like this is like its own like course on crypto I guess.
Anyways, thank you so much for that incredible insight. Again, I think we'll dive into the specific project details next. So a few questions for Gasmand Some players have praised the game as one of the top played games this week in web3 gaming, achieving impressive results in trading volume, user base and community growth.
Could you share what factors have driven these positive changes?
[00:15:29] Speaker A: For sure. I mean for over one and a half year there are several factors that contributed to not your growth.
First of all, our active user base has consistently grown grown over Bhavan mentioned a little bit before that we have over 1.3 million daily active users in the game on all of the networks that we have integrated to the platform. And we have launched a lot of campaigns with major ecosystems like bnb, Chain Base, Manta Network, Tyco, Vixion, Core and other networks as well, which gave us a really big, you know, boost on the engagement and for for the user acquisition.
One of the most for example, one of the recent use cases that we had was the campaign that we had with Binance Wallet. We actually had two campaigns with them where we onboarded over 260,000 KYC participants directly from Binance to to our own ecosystem. So this is just a recent case that we had. Another thing is that since most of our user base is coming from Web two that don't have any good know how on Web three elements at the moment that we launched on Epic Games almost over two years ago right now we brought a lot of visibility for our project, for the game itself and for the feature that we had introduced into the market to those Web2 players.
So just a fun fact, for example, the first day that we launched on Epic Games we had over 150,000 downloads instantly directly from Web2 players that were very keen to get a really good know how what the game is.
How is Web3 going?
Because at the moment that we launched, it was in the first phase that Epic Games used to gave a green light on the web 3 gaming to be part of their marketplace. Also finally, we have maintained the rapid update cycle to be honest, we have integrated new features like AI driven NPCs, new events that are based on daily activities that keeps players engaged. So this way we help even their attention. All of the raids that we have to track the activity for the game and just a combination of all of these things.
It's been a really good key factor because every week we are included in different type of reports. We have been mentioned multiple times by Binance research team on different reports.
The last one was back in March from Coin Market Cap reports from daprada Reports and other notable agencies. So we have been, you know, keeping this status of being one of the Top played games, you know, every week that it passes.
[00:18:32] Speaker D: Wow, that's a really impressive feat being able to launch on Epic games as well. I think definitely not. Not something easy to do, not something easy to take on.
I think for our next question, you continuously introduce new features with a strong focus on AI integration. As you also just said.
Could you explain the design philosophy behind these updates and their impact on player experience?
[00:18:56] Speaker A: You know, that's a very good question, Andrew, to be honest. And it's one of my favorite topics to speak with about AI because one of our focuses this year is to enhance more the AI functionalities and features that we had already implemented last year. All of the AI features, not only in our game but to any kind of projects, makes their projects even more interactive for the players and for the, for their users. To give you like a full breakdown of what we have done in the game related to AI. So we have four main categories. Gameplay AI. The first one, the second one is AI powered avatars. Third one is education and learning AI and the fourth one is or in AI Agent, which is our own personalization.
So just let me give you like a short, you know, brief for every category because it is really important even for the users and listeners to understand them better.
So Gameplay AI. Gameplay AI is one of the best features that we have introduced into our game. And we have done this through our first NFT collection called Cats and Watches Society. So basically we have introduced NFT collection of 10,000 items and it's basically a cat with different skins, with a hat and a Rolex watch. So they have different type of watches. We have made it possible to render 10,000 cats all over their trades within the game. And what we do, for example, if you log into the game, you have a game account. We check in the back end if you're holding this particular NFT and this, if you're holding for example item number 500 that have a green skin, really good, you know, watch or a pirate hat, you'll have the exact replica of that NFT inside of the game. And this cat is the main companion for, you know, for the player that help him through different type of battles in the game. He can use it as an in game mount. So this is all AI powered because one of the best features that we wanted to introduce is AI to help shape the player's journey within the game. And we have done this through this, you know, the first time that we launch it we, we did it with the NFT collection. The second part is that AI powered avatars and these are divided into the two different categories. The first one is BNB Chain Humanoids, which is a new feature that we introduced recently in collaboration with BNB Chain. So all of the AI is powered by BNB Chain and these humanoids are scattered through the whole world, the whole map in the game. And they provide in real time assistance to the players, they provide quests so they can increase the level of the avatars and a lot more help to them. And the second category is the partners AI avatars so the users can understand better. Our game is like a metaverse where the main center is the downtown area where most of the partner areas are allocated. So we have areas for BNB Chain, we have area for Base, Network, for Core, for CoinMarketCap, CoinGecko. And a lot of partners that are there, they are like central hub where every player needs to visit them daily to complete a quest and so on. And each of the partners has its own dedicated AI avatar and it's really personalized to them. For example, If I'm visiting CoinMarketCap area, need to complete some quests, tasks, whatever, and I see for example the CoinMarketCap AI powered avatar over there and he's going to provide me tasks in order to increase my experience or to find the item, whatever, but he can help also only with, for example CoinMarketCap 12th. So it's only dedicated to the partners and this is something that we do to all of our partners that are already integrated into the game. Third category, and my favorite one is education and learning AI.
So Andrew, you, you mentioned in the beginning like it was really difficult for you to understand, you know, what was the gas fee or. Yeah, so. And I bet that you had to watch some tutorials or some read some articles, you know, just to understand better on how everything would work, right?
[00:23:36] Speaker D: Yeah, definitely. I remember watching YouTube videos late, late at night.
[00:23:41] Speaker A: So we have redefined this category through AI because when a player or user is actually playing the game, they don't have time for these traditional ways to learn, like watch a video or read an article.
And we have done this because we have built a museum within the game. It's fully AI powered, it has different type of avatars that help the players step by step to understand the elements of web3.
So for example, with the museum they can learn, they can visit the museum within the game and they can learn about the history of Web3, how did it started, the bitcoin, the exchanges, the wallet, how everything works in web 3. And these avatars can give step by step quests for them to understand for example how everything works together or can give direct partners quest. For example, with Blockhouse we can have an AI avatar dedicated for you guys which will have it and it will be part of the learning academy directly within the game. And this avatar will in real time player quest to the players so they can first of all to understand what is blockers, their benefits and a lot lot more. The second quest, for example for the player, it will be make a transaction on blockers. So this way they can learn step by step everything related to blockers for example and not only to that, but they can understand the whole web three elements. So we have a really nice journey for onboarding Web2 players to Web3 through educational AI that is already in the game. I know it took too long, but this is one of my favorite topics and the fourth one just is our Orin AI agent. You know, it's an AI agent built on BNB chain and it's designed to help players maximize their gameplay and earnings while you know, offering strategies or insights and real time guidance. So basically this is our AI in short description.
[00:26:07] Speaker D: Amazing. Yeah, that's so cool. I think the AI avatar will definitely be able to help me navigate how to get through your game as well.
Moving on to the next question.
The project highly values community feedback. How would you say you gathered this input and incorporate it into your development process?
[00:26:30] Speaker A: Very good question. Just going to answer it shortly because it's a straightforward answer. So we listen across multiple channels to all of the users. So we have our dedicated channel on Discord, even on Telegram and Twitter and you know, users can give direct feedback for everything that they want.
Every major update includes player requested features or even fixes. For example, we had the introduction of daily bonus system or leaderboard improvements or even some UI upgrades. So every time we have a major game release on Epic Games and soon it will be available also on Steam. All of these feedback and updates and features are all shaped by community input.
So we also monitor the gameplay metrics just to understand the pain points and to iterate quickly all of the issues.
Also, since we are not just a game, but we have also integrated defi and other things to it, we have our own governance where all of the token holders can give or raise proposals to prove the gameplay or to request new features or whatever they want.
And this is all community based. So if the proposal passes, we take that into consideration and we, we implement that for for the users.
[00:28:03] Speaker D: Amazing. Wow. I think, yeah, definitely community feedback is a really important process. Part of the process for development. So thank you for that. I think our next question is how is Play to Earn implemented in your game and could you elaborate on your economic model and how players can earn rewards?
Another question, are there plans to introduce more incentive mechanisms in the future?
[00:28:36] Speaker A: Very good question and I've had this question a lot on other spaces as well. So just for all of the listeners to understand that our game is of course it has Play to Earn mechanism, but we are only dedicating 5% of the whole gameplay to play of Play to Earn. We have mostly focused to the campaign mode, to the multiplayer mode and to the open world exploration of the game. Because since our game is built mostly for Web2 interactions, these are the elements that Web2 players are familiar with. They can engage more and Even with educational AI, we can onboard them through Web3 so they can earn more rewards in Play to Earn mechanism.
Of course there are players that wants to use your product or to access your features or to play your game just to earn some rewards. We are fine by it. And we have a lot of Play to Earn mechanism that help them to earn more rewards through our ecosystem. I'm just going to mention a few. For example, we have dedicated leaderboards for all of the networks that we are available and based on the activity that all of the players do directly within the game. So they need to complete quests for all of the partners, they need to fight bosses, they need to, you know, participate in in game events so they can collect more, experience more points, more stars, so they can get ranked among the best players on the leaderboards. And we are currently rewarding top 100 players for the globally in weekly and monthly basis. So this is a way that the users can earn rewards.
We have also a special category called for the ambassadors, kols and so on when they promote the gameplay, the features or partner specific area or quests and so on. They can submit their streaming profile or they post on Twitter and based on the engagement and every metric. So we have a team behind that evaluates this that can provide different and allocate different type of rewards for content creators and so on.
Another way to earn is through directly from the partners because we organize different in game events within the game for the players and the partners allocate different type of incentives and rewards. For example, right now we are hosting treasure hunts for the players which just for you to understand, the treasure hunt is an in game event, daily one that happens for 120 days and every player needs to visit a specific partner area within the game for Example we are hosting Treasure Hunt with BNB Chain, with Core Network, with Kucoin, with Base, with SE Network and others.
So every player needs to visit BNB Chain area daily, they need to visit Kucoin the area daily, core base and so on. So they need to collect the experience, they need to collect the points and they can earn direct rewards in partners token. For example for BNB Chain they get BNB Core, they get Core for base they get eth and so on. This is the the main idea. And also we have different type of events that are already available in the game so the the players can earn more even with our daily bonus feature which is one of the most important one to be honest, where the players can open chests just like in Counter Strike so you can get familiar with where you can earn different type of points so you can get ranked among the best players in the ecosystem or you can earn different type of rewards in our token. And the last thing is that since we have also defi integrated into the game, we have different taking pools up to 35% APR where the players can, you know, stake their assets so they can earn more rewards. But also seasonal campaigns that we are having with different type of partners are an extra opportunity for the players to earn more rewards to it.
[00:33:01] Speaker D: Amazing. Yeah, I think the opportunity to earn through so many different ways in your game is really. Is just something I've never heard of before, I think. Moving on to our next question.
What is your long term vision for World of Deviance and what upcoming plans could you share for the next few months?
[00:33:22] Speaker A: You know the long term vision it will be to continue to lead the Web3 gaming space as we have done that through over one and a half year. Right now one of my personal, you know, vision is like to make World of Duke and you know, one of the games that is widely spread in Esport, you know, section where we can have teams, you know to battle with each other for the PvE PvP events directly within the game. And this is one of my personal one but I think even for, for the whole team because we are over, you know, we are 26 of employees working for the company and we all share the same vision. And one of the best things is when you work with something that you love doing it, you have a lot of, I don't know, you have a really good vision for what you want for your product to be in the future and we all want the best for it. That's why we are, you know, spreading World of Dupiance everywhere. We Are introducing new features, we are making new partnerships with some of the biggest name in the industry and you know to see, to see the growth is one of the best things, you know that we can experience so far.
I mean based on the upcoming plans that we have for the next month. So we have a public roadmap that is available on our website.
But just going to mention two of the most important things is that we will be preparing to launch or to have like a full release of a multiplayer version PvP events which is really crucial for the gameplay and also to have a fully launch on the educational AI and launch the museum directly within the game.
Because at the moment since we are available on epic games, we'll soon be available on Steam and at the moment that we'll be launching on Steam this will open a new gate for Web2 players to join our game. And before doing that we need to have ready this fully function this educational AI so they can learn step by step for example, what is the gats fee, how to use the chain, how to make a transaction, this kind of things.
[00:35:50] Speaker D: Amazing. Yeah, I can't wait to see. I'm an active Steam user, I'm a Steam fanboy, so I can't wait to see your game release on that platform.
I think we can now move on to the Overall state of Web3 gaming. And so I have a few questions for Jess, Bowen and Gasman for first of all, how do you view the development of Web3 gaming over the past two years?
Maybe Jess or Bowen, could you take this on first?
[00:36:20] Speaker B: I can go first.
I think the last two years were like a necessary correction.
2021 to 2022 was all about play to earn and high APYs. But most of those models were not like that sustainable in 2023 and 2024 where we saw a clear shift toward retention, polish and scalability.
Projects like World of Dependence learn and iterated quickly. They invested in user experience, AI system and deeper gameplay loops. On the infra side we've seen major leaps account abstraction, improved developer tooling and diversified blockchain integration that multi chain games are becoming more and more popular.
Overall the space has matured, builders are more focused, players are more discerning. The next generation of games will be significantly better.
[00:37:16] Speaker D: Amazing. Jess, anything to add on?
[00:37:19] Speaker C: Yeah, on my end at Baukus. So we see 25 to 27 to be another super cycle on par with 2122 but this time with deeper infrastructure, real products and better retention.
So this time it's not just about speculation, it's about distribution, ownership and onboarding the next 100 million users through gaming and entertainment.
We see 25 to 26 be the breakout year for consumer L2s and L3s where games launch with Web2 grade UX and tap into global IP and this is something we are actively pushing forward and on the forefront on as well. And 26 to 27 be defined by token flywheels, interoperable assets and cross game identity, driving retention and spend beyond what Web2Games can support.
So for projects like ours it's the ideal window to capture users through early distribution advantages with exchanges, wallets and platforms, secure category leadership before the market saturates and build a sticky economy that benefits from the maturing superchain and L3 stack. So we think the last cycle was driven by financial primitives. This one will be driven by culture, content and composability.
[00:38:48] Speaker D: Amazing. Great to see that you're already looking into the so far into the future already I guess. Moving on, what trends do you see for the development of Web3 games in the next few years? Jasper Bowen maybe you could take this one again?
[00:39:01] Speaker B: Yeah, I could go first. I see there are a few major trends I see shaping Webster Gaming in the coming years. The first is better games, not just tokens. We're moving past the earn first fund later phase. The next wave of the web three games will be will prioritize gameplay quality with blockchain adding value rather than being the corporate product and also player owned economies. More refined tokenomics and assets utility will lead to sustainable in game economics. It's not just about trading, it's about long term engagement and value. The third one is multi chain and modular gaming. Games will deploy across multi chains like Chelsea, optimizing for cost, speed and community access.
And the last one is about social and creator tools.
Communities and content creators will have more tools to build around games from quests to ugc. This will drive retention and viral growth. At blockheads gg we're already seeing these shifts happen. Our mission is to help studios to get ahead of these trends whether it's through our SDKs, go to market support or op stack layer 3 solution like Chelse.
[00:40:20] Speaker D: Great. All right, so that was all of our questions I think.
Definitely a lot of great insights about web three games and a lot of great developments. We've heard from today from Yasmin about World of Defiance.
Before we wrap up, a huge thank you to Jess, Bowen and Gasman again for joining us today and sharing their insights in the state of Web3 as well as the current partnership and ongoing developments between Blockus and and World of Debian to bring the best player experience to you.
We've covered a lot of ground today from emerging Trends in the web 3 space and what we're seeing in the future as well as developments with World of Debian and their ongoing developments. To everyone who tuned in, thank you again for being part of this conversation and to stay updated please follow us on X which is lockus and on LinkedIn which is blockusgg as well as follow World of Divyans and download their game as well.
More events and exciting updates are coming soon.
As a quick reminder, we'll also be releasing the full audio of this AMA as a podcast on our Twitter so make sure to follow us and follow our guests Jess Bowen and Gasmond for more great content.
Thank you, thank you.
[00:41:32] Speaker B: Thank you for joining. Thank you for your time today.
[00:41:35] Speaker A: Thank you guys. Take care. Cheers.
Cheers.
[00:41:38] Speaker B: Bye.
[00:42:03] Speaker A: SA It.